The previous sections were focused primarily on building a solid foundation to your scripting knowledge. Only occasionally did we touch on the more fundamental parts of the engine and game development.
This chapter is where we dive deeper into those parts that make will your game tick. Things such as handling user input to gluing parts together to motors and more that are essential to any game.
Each is written as a standalone section, though some of them may rely on knowledge from previous sections.
-
- Essentials
- RunService
- Bindables
- (Coming Soon)
- Essentials